There are several good reasons to end a project. Whether a competition is over, a product is sold out, or simply because a project is not of interest anymore.
Manually Deactivating a Project
From the project's dropdown menu, click "End Now"
Setting up an End Date
From the settings of the project, you can define a specific date and time where your project will automatically end. You can remove the end date/time from your project at any time, all you need to do is click the red X on the right.
Deactivate Project on Custom Submission Limit
It is possible to specify a cap for submissions at which point the project will automatically end. This applies to completed submissions in a Live environment. It does not apply to Draft projects or partial submissions.
Alternatively, you can also specify a cap for payments at which point the project will automatically end. This applies to successful payments in a Live environment. It does not apply to Draft projects or failed payments.
Redirect Once Project Has Been Closed
With this option, you'll be able to redirect participants to a custom URL once your project ends, this can be a page in your website or even another involve.me project.
A paid plan is necessary in order to use this option.
Reactivating a Project
When a project has been marked as completed, it can be reactivated from its menu dropdown by selecting the option "Set live again". Setting the project live again will remove any end date or submission caps that you might have set before.
What Will Participants See When a Project Has Ended?
After a project has ended, new participants are presented with a default message indicating the project is not available anymore.
Alternatively, if you ticked the option "Redirect once project has been closed" the user will be redirected to the URL you used.
If you have any questions please contact support.